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	<title>Comments on: Second Life brings new meaning to &#8220;live&#8221; sports</title>
	<atom:link href="http://www.patcoyle.net/2008/01/15/second-life-brings-new-meaning-to-live-sports/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.patcoyle.net/2008/01/15/second-life-brings-new-meaning-to-live-sports/</link>
	<description>"The things we think and do not say," J.M.</description>
	<pubDate>Tue, 14 Oct 2008 19:14:01 +0000</pubDate>
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		<title>By: Katir</title>
		<link>http://www.patcoyle.net/2008/01/15/second-life-brings-new-meaning-to-live-sports/#comment-24724</link>
		<dc:creator>Katir</dc:creator>
		<pubDate>Fri, 07 Mar 2008 19:48:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.patcoyle.net/2008/01/15/second-life-brings-new-meaning-to-live-sports/#comment-24724</guid>
		<description>Somehow, to some, video games are more interesting than the live games. It's incredible to note that in recent time, adults are actively involved in video gaming. In the past it used to be kids' stuff but that perception is gone now.</description>
		<content:encoded><![CDATA[<p>Somehow, to some, video games are more interesting than the live games. It&#8217;s incredible to note that in recent time, adults are actively involved in video gaming. In the past it used to be kids&#8217; stuff but that perception is gone now.</p>
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		<title>By: Jason Pearson</title>
		<link>http://www.patcoyle.net/2008/01/15/second-life-brings-new-meaning-to-live-sports/#comment-23964</link>
		<dc:creator>Jason Pearson</dc:creator>
		<pubDate>Fri, 29 Feb 2008 01:57:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.patcoyle.net/2008/01/15/second-life-brings-new-meaning-to-live-sports/#comment-23964</guid>
		<description>We have found a way to play sports without burning any significant calories.  What a joke.</description>
		<content:encoded><![CDATA[<p>We have found a way to play sports without burning any significant calories.  What a joke.</p>
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		<title>By: Jeremy Beyda</title>
		<link>http://www.patcoyle.net/2008/01/15/second-life-brings-new-meaning-to-live-sports/#comment-19526</link>
		<dc:creator>Jeremy Beyda</dc:creator>
		<pubDate>Sat, 19 Jan 2008 23:23:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.patcoyle.net/2008/01/15/second-life-brings-new-meaning-to-live-sports/#comment-19526</guid>
		<description>Pat,

Interesting post.  There is no question that video game usage has become mainstream.  One has to look no further than ESPN striking a deal with MLG to provide exclusive competitive video gaming coverage to the ESPN lineup.  How many would have guessed in the early 80s that Nintendo's original Baseball game would eventually lead to baseball video game coverage on ESPN?  

To answer your Q - I dont think fans will ever completely abandon watching sports.  Fans love their teams and their favorite players.  But, the internet has totally changed the way fans can consume information.  Videos, articles, blogs are all on demand.  You dont have to wait for the 11pm sportscenter to get your sports news.  The challenge to teams now is figuring out how to use the web to keep the fan engaged in the life of their teams.  The web is incredibly more interactive than TV could ever be, so there is a real opportunity to use team webpages as a forum for open communication between players/teams and fans.  

The key really is open communication.  I am a new yorker and huge knicks fan.  It pains me to see the knicks become the most embarrassing franchise in all of sports.  I think Knicks fans would be more patient if ownership/management used the web to have open conversation about the direction of the team.  Keeping fans in the dark only leads to frustration, especially in bad times.  Imagine how more loyal/rabid fans would be if they felt like they had a real line of communication with ownership/management

Jeremy</description>
		<content:encoded><![CDATA[<p>Pat,</p>
<p>Interesting post.  There is no question that video game usage has become mainstream.  One has to look no further than ESPN striking a deal with MLG to provide exclusive competitive video gaming coverage to the ESPN lineup.  How many would have guessed in the early 80s that Nintendo&#8217;s original Baseball game would eventually lead to baseball video game coverage on ESPN?  </p>
<p>To answer your Q - I dont think fans will ever completely abandon watching sports.  Fans love their teams and their favorite players.  But, the internet has totally changed the way fans can consume information.  Videos, articles, blogs are all on demand.  You dont have to wait for the 11pm sportscenter to get your sports news.  The challenge to teams now is figuring out how to use the web to keep the fan engaged in the life of their teams.  The web is incredibly more interactive than TV could ever be, so there is a real opportunity to use team webpages as a forum for open communication between players/teams and fans.  </p>
<p>The key really is open communication.  I am a new yorker and huge knicks fan.  It pains me to see the knicks become the most embarrassing franchise in all of sports.  I think Knicks fans would be more patient if ownership/management used the web to have open conversation about the direction of the team.  Keeping fans in the dark only leads to frustration, especially in bad times.  Imagine how more loyal/rabid fans would be if they felt like they had a real line of communication with ownership/management</p>
<p>Jeremy</p>
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		<title>By: Jason Peck</title>
		<link>http://www.patcoyle.net/2008/01/15/second-life-brings-new-meaning-to-live-sports/#comment-19096</link>
		<dc:creator>Jason Peck</dc:creator>
		<pubDate>Tue, 15 Jan 2008 13:48:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.patcoyle.net/2008/01/15/second-life-brings-new-meaning-to-live-sports/#comment-19096</guid>
		<description>I think sports will continue to be a group activity. There's nothing else that people get as excited and passionate about. Even with niche sports we're seeing communities develop. For example there are more action sports social networks than networks for the mainstream american sports (I think). 

In case anyone is interested, I posted about IEG's guide to sponsorship in virtual worlds awhile back, and gave an example of what the NBA is doing. http://www.jasonfpeck.com/2007/06/13/sponsorship-opportunities-in-virtual-worlds/</description>
		<content:encoded><![CDATA[<p>I think sports will continue to be a group activity. There&#8217;s nothing else that people get as excited and passionate about. Even with niche sports we&#8217;re seeing communities develop. For example there are more action sports social networks than networks for the mainstream american sports (I think). </p>
<p>In case anyone is interested, I posted about IEG&#8217;s guide to sponsorship in virtual worlds awhile back, and gave an example of what the NBA is doing. <a href="http://www.jasonfpeck.com/2007/06/13/sponsorship-opportunities-in-virtual-worlds/">http://www.jasonfpeck.com/2007/06/13/sponsorship-opportunities-in-virtual-worlds/</a></p>
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